Which Dimraeth races are listed now?

RaceWhat the collected sources support
HumanNamed in the current Early Access roster. The official site presents humans as adaptable inhabitants of Mirkea; this is a description, not a verified numerical bonus.
ElfNamed in the current Early Access roster. The official site uses mastering magic as an elf example, but does not provide a verified starting-stat table here.
MinotaurNamed in the current Early Access roster. The official site presents the Minotaur as physically imposing; that wording does not prove a fixed strength value or damage modifier.

How do race, class and archetype fit together?

The collected official material describes racial abilities, class synergies, and a flexible skill tree. A player transcript describes the combined race-and-class choice as an Archetype and says that it affects which skills can be unlocked, but the transcript is a spoken player report rather than a verified client capture.

This means a race is not enough to define a build by itself. The specific class, available skill branches, and the actions you can actually select in your client all matter. The exact relationship between race, class, archetype, attributes, and equipment is Needs confirmation for the current build.

A transcript also says that weapons may be race locked, using a sword-and-Human example and a battle-axe-and-Minotaur example. Because no gameplay footage was reviewed for that claim, treat the weapon rule as Reported / Unverified rather than as a universal current restriction.

What races are planned for later?

A developer discussion lists Conventional Human, Elf, and Dwarf, followed by Minotaur, Centaur, Golem, Fairy, Troll, and Griffons as a planned race list. That post describes future planning, not a confirmation that every name is selectable in the current Early Access client.

The same discussion acknowledges a boundary problem: nine names appear in the post while the broader overview says eight races. The developer says the final result could leave one out or deliver nine by version 1.0, so the final count and final membership are Unverified.

Kobolds are mentioned in a separate reply as a possible post-1.0 idea. That is not a committed addition and should not be counted as part of the current roster or the confirmed future list.

Are there gender and colour variants?

A developer reply says that races have male and female variants and colour customisation. The collected materials do not establish which options are present in the current character-creation interface, nor whether every planned race already has those options.

Use the controls visible in your own client as the source of truth for appearance choices. The availability and limits of those controls are Needs confirmation until checked in a named Early Access build.

How should I choose a race?

Start with the race description and class combination that match the combat loop you want to test. If you want a magic-oriented fantasy, the official site’s elf example is a reasonable theme; if you prefer the site’s imposing close-range fantasy, Minotaur is the matching example. Neither description is a tested damage ranking.

Next, read the racial and class information shown during character creation, then confirm the skill branches and equipment rules in your client. Do not choose from a future-race list, a lore adjective, or the “8 races” headline as if any of those prove current bonuses.

For a first character, record the exact race, class, and client version you selected. That makes it possible to compare later changes without turning one player report into a general rule.

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Common mistakes when reading race lists

The first mistake is treating “8 races” as a current character-creation checklist. It is the official site’s broad overview, while the current EA answer used for this page names Human, Elf, and Minotaur. Keep those scopes separate whenever a search result shows a larger number.

The second mistake is converting a fantasy description into a mechanical promise. “Physically imposing” does not prove a strength bonus, and an elf magic example does not prove a permanent spell multiplier. Look for an ability, attribute, or tooltip in the client before using it to plan a build.

The third mistake is treating a developer plan or player transcript as a shipped feature. Planned races, possible post-1.0 ideas, and spoken weapon examples can guide what you check next, but they do not expand today’s confirmed roster. Mark those details Unverified until a dated client record supports them.

What remains Unverified?

The collected sources do not provide a verified table of racial abilities, attribute bonuses, starting values, unlock requirements, or race-specific weapon bindings for a named current client build. They also do not establish the final planned roster or prove that the broad eight-race figure matches the present selectable list.

Treat Human, Elf, and Minotaur as the current Early Access roster reported by the official answer, while treating the detailed mechanics as Needs confirmation. This page will need a client-based update when those details can be checked directly.

What race combinations are being reported after EA?

Recent player discussions mention caster-oriented Elf or Human routes, Shadow pairings, and Minotaur Brawler for a tougher close-range start. The reports conflict and the discussion explicitly says it is too early for a stable meta, so they are candidate experiments rather than evidence that one race is best.

A third-party class overview also describes race as part of an Archetype and links race choice to weapons and starting skills. That is useful for deciding what to inspect in character creation, but the current client rules and exact bonuses still need confirmation. Record the tooltip and build version before turning a report into advice.